Funemployed on Kickstarter Now!

Nov 19, 2014

Our Kickstarter for Funemployed is live! Details here:

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Emergents: Genesis on Kickstarter Now!

Nov 19, 2014

Our Kickstarter is live! Details here:

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Funemployed Kickstarter Launching November 18th!

Nov 14, 2014

We're five days away from our Kickstarter for Funemployed, launching on November 19th!

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Help Wanted, Apply Within: IronWall Games and Urban Island Games to joint publish Funemployed!

Nov 03, 2014

Urban Island Games, LLC and IronWall Games, Inc. are proud to announce their joint publication of the new game, Funemployed!

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New Website Design

Sep 26, 2013

Our website has been updated and improved, thanks to the help of Yi-Ting Anderson. Feel free to look around and see all the improvements she's added to the site!

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New Content in Weamon

Aug 30, 2013

Weamon’s been updated with a bunch of new content, including the new item, artifacts! Artifacts let you control the weather for a brief period of time, which can power up your Weamon or summon others!

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Weamon in Stores This Friday!

Jul 22, 2013

Weamon, an iOS monster battler developed by Urban Island Games and Index Interactive, is coming to the app store on Friday, July 26th! Get ready to control the weather with the Weamon on your side!

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Urban Island Games Talks Kickstarter

May 22, 2013

We’re partnering with Immodest Proposals NYC in order to talk about independent game design and the crowd funding life! We’ll be at Think Coffee in NYC next Tuesday from 7-9pm to talk games and play Funemployed. If you’re interested, you can visit the Meetup group:

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We Might Be Down, But We’re Certainly Not Out

Apr 30, 2013

So Meetup has decided to cancel the creation of this group. I won’t go into specifics, but the point is that it won’t be stopping us from meeting! We’re still going to the Atrium on 53rd and Lex in the Citigroup building from 3-5pm this Saturday. Be there to play Funemployed! For more information, check out the event here:

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Post PAX

Mar 27, 2013

Since this was my first PAX, I wasn’t sure what to expect. I’d been to conventions before, but never a PAX one, so I had some expectations. I’m glad to report that those expectations were exceeded in every way, and that this was, by far, the best convention I’ve been to yet.

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Mar 11, 2013

So, for those of you who know me and have seen some cryptic information pass through my social media, this is what I was talking about. I’m starting my own game studio and seeing how far I can take it. Games are my life, and I’m going to transition them into my career. For now, that means making games on the side, but in the future, I hope to be making them for a living.

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