Since this was my first PAX, I wasn’t sure what to expect. I’d been to conventions before, but never a PAX one, so I had some expectations. I’m glad to report that those expectations were exceeded in every way, and that this was, by far, the best convention I’ve been to yet.

There was just so much to do at the convention, and it literally went all day and night. I got to show off Funemployed! to the masses, attend some useful panels and talks, and I made some new friends too. The most interesting part of the convention to me, however, was a panel by Ira Fay, an assistant game design professor. He had a one hour panel where we learned how to make games then paired off into groups and made our own. It was enlightening. He also provided us with links to all his materials and exercises he uses for his classes, which can be found here. If you’re interested in game design, I highly suggest you check it out.

My one regret is that there was TOO much to do. First world problems, I know, but I wish I stayed a bit longer than I had. Next time, I might just do a week instead of half a week.

Anyway, stay tuned for more information regarding Funemployed! We’ll be rolling the Kickstarter out soon, so get ready!

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